The Hobbit: Kingdoms of Middle-earth Review

The Hobbit: Kingdoms of Middle-earth is a massive multiplayer game strategy game for iOS and Android. The game was first released in App store on April 8, 2013. The game also has a browser-based version for web and both of the versions are developed and published by Kabam behind the mega hit Dragons of Atlantis and Kingdom Camelot.

The game is inspired by Peter Jackson’s Hobbit movie trilogy and takes place in middle-earth. In this case, the background story is the actual highlight of this game. You get to select between being an Elf or a Dwarf, who holds grudges against each other. Aside from this fact, The Hobbit is just another tedious and prolonged multiplayer empire building game, just like most of the other games from Kabam.

The Hobbit: Kingdoms of Middle-earth is not an awful game per se. It is just something that carries an old genre with very unoriginal gameplay. The tutorial will well inform you how to play and what to expect. By following the Quests, you will first enter a 7-day newbie-protection period, and start building up your city, collecting resources and enhancing military ability when available. You can own as many as three cities, each city’s heart lies in the Keep. By upgrading a city Keep, you can unlock more Fields and buildings surrounding it. However, without the in-game hard currency, getting higher-level buildings and owning more than one city will be nothing more than wishful thinking.

You gain military strength, known as “Might”, through gathering an Army of Dwarves/Elves, and other powerful warriors. Once you gain substantial power with a solid force and the shield is gone, you can reach the innermost core of the game, which is to defend and conquer other cities and lands, seize their stash of gold and materials and play along with other players. Check the world map and identify the weak as your victim. Become part of an alliance and take a piece of the world. The rest part of the game is pretty much the repeated attacking, defending and enhancing power to challenge mightier opponents. This part is considered the best feature of The Hobbit as you can imagine from most other empire-building games, and this is when the game comes the closest to being entertaining.

However, before you can start combating, the one-week time during which you build, upgrade, gather and train is painfully prolonged. There are very few types of things to do, none of which is even remotely interesting. Any less addicted game lovers are more likely to simply give up. Anyway, what is the purpose of spending that kind of time and patience on a single game, while there are thousands and thousands of other options? One alternative selection to get off the hook is to pay a considerable amount of fortune, buy a ton of mithril (the in-game hard currency) and skip all the waiting. It is a way out and a win-win situation for both the players and the publisher. However, whether it is worth doing so depends on one’s point of view.

Let’s face it. For those who expect a fresh empire building game, this is just a bunch of old, warmed up stuff wrapped up in a seemingly enticing Middle-earth package. Old wine in a new bottle, you may say. Actually, the disappointment doubles because of this fancy setting. WB probably should not have wasted the awesome Hobbit story on such an old-modeled sim game.

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